DevBlog – controller support, map development, relics & future

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Week is around and I must say that I’ve done lots of progress:

  • Map development & tiny details
  • Full controller support implemented
  • Resolution issues & solutions
  • Relics
  • Future for the Courier of the Crypts

Dig in my friends ;)

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Indie Impressions

IndieImpressions

When I was a kid, I was playing many games that touched my heart, soul or whatever you want to call it. That feeling stayed with me to this very day. Most of the games that I’ve played in the past few years didn’t touch me at all although they may be unique, fun, relaxing or beautiful. However, there are still games to be found that can move my gaming heart and leave a seal on it. Those are the games that I want to write about in the upcoming Indie Impressions series.

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DevBlog – details & maps reconstruction

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Hey everyone! First of all I would like to wish you all a happy new year :D

I haven’t posted anything in a while because I was still relaxing and working on the game or better said engine in silence. There isn’t much progress game wise but due to changes mentioned in the previous develoment post I had to reconstruct some stuff along the way.

You may have noticed that I didn’t use Wednesday Recap in the title this time and most likely I won’t be using it again in the future because it doesn’t make much sense if I always miss wednesday, even if for just few hours.

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Misconceptions about the CotC

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In the last month, Courier of the Crypts got lots of exposure from gaming sites, blogs, Indiegogo, Steam Greenlit, streamers, youtubers, which is really great but there was one problem – misconceptions. It looks like I did a bad job at marketing not making it clear what my game is really about. Maybe that’s another reason that Indiegogo campaign failed? In this article I’ll try to cover the most common misconceptions that I’ve noticed.

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Engine update – Textures & Sprites

Framegin Update Blog Post Banner

With early preview demo release of the Courier of the Crypts I found out there is this rendering bug on some systems where stuff got rendered over the player sprite while it should be under it. Z-rendering & sprite ordering were playing tricks on me.

I was relying only on Z value of sprites instead of drawing them in the correct order. It worked on most of the systems but sytems with integrated graphic card had the mentioned problem. I had to add sorting to the sprite manager and I simply removed
disabled the Z-rendering since I don’t really need it for the game. I also used this chance to change and add quite some stuff to the engine.

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Courier of the Crypts – no funding, future?

IndieGoGo Failed

Few days ago, on 11th of November, the Indiegogo campaign for the game failed with only 33% funded (3,342€). Like some of you I’m a bit bitter about the outcome of the campaign as well. Was I prepared for fail? Of course, but I’m optimistic type of the person and I had high hopes for the game. For about a week or so I disappeared to relax from 2 months of rush, to get my mind straight and prepare for the future. I got many messages asking weather I’m ok. Yes, I’m ok and ready to kick ass, thanks for your concern :)

This is just one failure of many yet to come. Let me remind you that great things also happened ;)

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Courier of the Crypts – Demo, Indiegogo and Greenlight

I want to announce that Courier of the Crypts is finally on Indiegogo and Steam Greenlight. There is also a demo preview version ready for you to download. I’m a bit late with announcment but I was really busy for the past few days with the preparations for the campaigns and game festival where I’m having my booth at this very moment.

Indiegogo | Greenlight 


Indiegogo is already 18% funded and not even 2 days passed.. This is just great because it’s obvious I have lots of fans supporting me and looking forward to the game release. THANK YOU everyone!

RebootInfoGamer 2014 – Courier’s first booth

The battle goes on, I’m far from the project being funded so I have a long month infront of me. Expect live development streamings in next month as well.

So please, pledge, vote, talk, yell and spread the world about the Indiegogo, Steam and the demo, help me get the word out.

From KS to IndieGoGo

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This might be a bit less important for you than me (hopefully) but I’ll have to do the Crowdfunding campaign on the IndieGoGo platform.

As you might know, I’m from Slovenia where Kickstarter is not available. I have some connections that could put the project on Kickstarter but most likely I would have to do it a bit later which I can’t really afford. That’s what happens when you start to inform yourself about stuff too late. So, this is it. Date is staying the same, just another platform.

I know IndieGoGo is well known for much lower percentage of successful projects than Kickstarter but I have good faith in the campaign. I’ve learned that you want to see that game done and that’s all I need for this campaign. We can do this!

Another positive point for you is that you may pledge via PayPal while Kickstarter doesn’t allow that.

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So this is it, new banner in IndieGoGo colors ;)

I hope to see you there on 11th of November.

Wednesday Recap #32

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You might have heard that Kickstarter date for the Courier of the Crypts is revealed. I’m yelling around about it for a week now. Because preparations takes time I’ll stop with the weekly recaps until the campaign. After that, everything will go back to normal. So, no more recaps for 1 weeks but don’t worry. Instead of text blocks I’ll supply you with image material. That’s cool right? :)

Let me show you some stuff then.

✰ Sewers ✰ Tentacles ✰ Pathfinding ✰ Torch/Health bar ✰ Secret Areas ✰ Screenshots ✰ Much more ✰

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