I’m back after two weeks and I’m really sorry for no Wednesday Recap last week but I was having short vacations at the seaside. Don’t worry though, I did some progress over there as well.
Vacations were quite relaxing although I’ve used some of the time for Courier of the Crypts as well (I’m not saying gamedev is not relaxation…). Beach was a great place to work on texts for the game since all I needed was a notebook and pencil. I was working mostly on the dialogues for the story because that was another black hole in my game. I was also shaping game description for the website since puzzle-action-exploration-adventure doesn’t tell you much now does it?
Next to all that I’ve placed some random pixels here and there and made more art. Yay!
That’s not real name of the environment / map or anything else in the game - more correct would be “Cave full of mushrooms“. Anyway, I did some more progress on that part. I have to admit it’s not part of the demo but I felt like working on it since I did few pixels for that environment when I was off.
Everything is work in progress but you should get an idea what to expect. I want this place to be magical – dark yet full of colors. I was writing about this place in one of the post when all I had was a concept.
To get better feeling of the environment I’ve alse prepared tiny gif just for you to see these huge mushrooms in aciton. Do you think everything is too colorful?
Do you see those insects on the screenshot? They look like this when idle. I wrote about these cute creatures of the night once already but let me tell you again. If you have your torch burning they will drink light from you and lower your torch bar drastically. You can turn your torch off to prevent them that but you’ll angry them and they will charge into you. You don’t want to meet these, especially not in big numbers.
More gif animations for you
And to show you something interesting, here is a comparision of map (tiny part of it) between map editor and game. This map I’m working on has tons of events and triggers that requires A LOT of objects and let me quote myself from recent twitter post: “If this map that I’m working on survives all the events, triggers and other objects then all maps will O_O’“.
That became quite a long post and I’m wondering if I forgot something (besides some load of programming done on the rendering side) but I guess that’s it.
Right now I’m working on a first official teaser for the game and it shall be released very soon with the new webpage. I hope I can do most of the work until next week.
Enjoy your week and let me know what you think about stuff I just posted, I’ll appreciate it