DevBlog – Jail Cells & Achievements

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There was no development blog post in a while now. That’s mostly because I’m updating the game constantly and you can see all the updates & changes through the updates. There will be a bigger pause until the next update so I’m going to talk more about the next map and achievements – both will see the light in the next content update :)

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I’m doing game assets!

In my free time I create random assets just to try something new out or just for the sake of relaxation. Sometimes, the small test can grow in something bigger and it’s a waste of art if it’s not used right? I’ve picked some of them over the time and created asset packs out of them which I sell on Asset Stores. It’s not much but I’ll keep doing this from time to time. You can check all of them here.

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Courier of the Crypts – Content Update #1

First content update is live on Steam! It’s a bit smaller than planned but there is still a big map full of enemies, puzzles and secrets to be found. Also, if you’re afraid of spiders you’ll find this update suitable for you because Aracnophobic filter is in the game now!
Read further for content update details.

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[Dev thoughts] A day after the release

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Well, it’s not really a day after but I thought the title fits the previous blog title “A day before the release:)

4 days passed since the game launched on Steam Early Access and I get lots of questions about sales, crashes and how was the launch in general and I’ll be answering these questions and sharing more of my thoughts about everything.

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[Dev thoughts] A day before the release

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So, I’ve decided to write few lines how I feel about the tomorrow’s release of the Courier of the Crypts on Steam Early Access. I pretty much have mixed feelings and a lot of thoughts next to tired eyes and mind.

Here’s the Steam game page if you missed it

First of all, I don’t think I realize the big step I’m taking tomorrow with the game. After 4 years of the development of a single game this is huge and maybe part of me still don’t realize that. Tomorrow, in the time of writing, game will be out in the world available to every player and this is something I’m really nervous about.

If you want to read more about mixed feelings, thoughts and my situation, read on :)

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DevBlog – Early Access news & game updates

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There was no blog post in a while because I was working on numerous fixes (bugs, crashes) and polishing details for the game. I’ve decided to write a new blog post mainly because I need to supply some information about Early Access because everyone who pre-ordered the game are wondering WHEN is that time of release.

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DevBlog – Map update, AOE damage, Steam update

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Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well.

In this development blog post:

  • AOE damage implemented
  • Reservoir map update (map from the early demo preview)
  • More polishing and bug fixes
  • Overworld and profile system updated
  • Steam submission resumed

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