Gamescom 2012 recap

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It’s more than a week since GameScom ended but I didn’t have time to complete my recap ( I blame university and exams for that…and I was a bit lazy too ).

I was in Cologne at the Gamescom for 2 days thanks to the corporate I work for and in one world it was grand! This was my first time to be at the gaming festival of any kind and it totally reached my expectations.

 

There were many great games to see and I was also able to speak with some team members from the various game dev teams like GameGlobe, Romino Games (Awesomenauts), Two Tribes Games (TokiTori) and there were more. Instead of telling you how great time I had I’ll speak a word or two about games I tried and loved at the same time.

Simcity (5)
After short speach in german language (which I didn’t understand at all) I was finally able to place my hands on SimCity 5 preview version. I was huge fan of first two parts then second two lost me and I think this one will bring me back. The whole game looks ultra polished, detailed and yet simple to get a hang of. When time for test passed ultra meteor rain destroyed my small city… 🙁 But yeah, my expression wasn’t anything like that. When one of the staff asked me for impressions I couldn’t say anything else than “Perfect, that’s simply awesome!“.

Hawken
This is one of the games I hardly wait to try…well, that’s a matter of past now. I was able to play and now I’m looking forward to buy it. I was glued to my heavy machine trying to blow up others’ mechs. Rockets, land mines, miniguns, mechanic step sounds…when you combine everything in fight between 6 players it blows up your mind.

me playing Hakwen

GameGlobe
I was waiting for my colleagues to finish their race in some racing game (which I was playing as well, and I was last...) when I first saw this GameGlobe booth. Curiosity drove me closer and in the next moment I was infront of the computer creating the world. Yes, I didn’t know this is about creating worlds and everything was so simple. Creating mountains, placing assets, connecting triggers with objects – that’s some crazy editing tool. Soon after that I fell in conversation with the community manager (funny person she is, and I got t-shirt from her. Yay!). Of course, I also signed up for beta and made my first map (the one on the picture) after few days.


Natural Selection 2
This cubicle aka booth was quite hard to find but once I was in I had my fun. I jumped right
into the action as the marine trying to get into other players’ nest to do some damage. Sadly, I ended up fleeing from those little creatures (enemy players). And believe me, it can get quite nasty when 3 of those runs towards you. I didn’t have time to learn all about the game (building & upgrading) but I hope to get this game one day to give it another try.

To finalize this quick recap – it was great experience but I feel sorry that I’ve missed War of the Roses booth (where the hell was that??). Also, I wish there would be more indie titles around apart from those at the Steam booth, including Frozenbyte with Trine 2 which I’ve missed for few minutes. But yeah, gamescom is more for the triple A game titles so I shouldn’t complain. I would gladly come again and most likely I will next year. But I should also try something more indie-ish as well in the near future. We’ll see what future brings…

Best regards!