Courier of the Crypts is out now!

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Happy launch day adventurers! Courier of the Crypts has officially left early access and launched on PC! On April 28th 2011, I started the Ludum Dare #20 game development compo, that’s when Courier of the Crypts idea was born. After 8 years of development the game was finally released! The whole journey had ups and downs but the finish lines … Read More

Polishing Phase

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Few months passed and 2 new maps were finished, local achievement system implemented (more about that in the next post) and additional polishing was done all around the game. Game is getting close to its final release but there is still a lot of work to be done. Today I will be talking about the polishing process, how I approach … Read More

Late console implementation

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I’m sure you know a lot of games which have a console implemented one way or another. And it is not just for entering your cheat codes, it serves a higher purpose and that’s to make developer’s life easier by entering various commands for debugging. Through all the years of the development, I had a big need for a console … Read More

Final round before the release

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As you could see, I have been quiet about the development lately, very very quiet. However, I released two content updates into the wild meanwhile so it’s not like the game is dead or abandoned, as always, it’s far from that. Time is just a very limited resource at the moment and I rather spend it on game development than … Read More

Happy Halloween (CotC update)

BlodyavengerCourier of the Crypts, DevelopmentLeave a Comment

Hello again everyone after a long pause. I hope everyone is doing fine and your Halloween preparations are in progress, however you’re going to spend that tiny holiday. I was working hard in my free time to produce a content update for the Courier of the Crypts containing 2 new maps but sadly I’ve only managed to release a small … Read More