There was no blog post in a while because I was working on numerous fixes (bugs, crashes) and polishing details for the game. I’ve decided to write a new blog post mainly because I need to supply some information about Early Access because everyone who pre-ordered the game are wondering WHEN is that time of release.
Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well.
In this development blog post:
- AOE damage implemented
- Reservoir map update (map from the early demo preview)
- More polishing and bug fixes
- Overworld and profile system updated
- Steam submission resumed
I have some great news for everyone that kept dying and cursing in the Courier of the Crypts demo preview – checkpoints! I’ve implemented them and they are working now more or less. I also have some great news for those that don’t like checkpoints. Matej did an impressive update on the portraits as well.
In this Development Blog post:
- Checkpoints and all the problems I had implementing them (technical details)
- Consequences of dying and respawning at the checkpoint
- Portrait updates and dialog preview
- Ghosts arrival changes
- Other changes / updates
Here I am with another update from the development. There was a weekly pause with the gamedev because life kicked in, throwing some ugly stuff in my face. Next to that, studies started and I’ll be away for almost 2 days every week so I can finish the last exam and execute fatality on the final thesis. Don’t worry though, that’s not a barrier for the game.
In this Development Blog post:
- Main menu / options progress & updates (screenshots)
- Overworld map selection screen progress (gif animation)
- New Courier expression portraits (images)
- Memories leaks & nasty Memory Bug Level 55
- Starting a sole proprietorship
- Bag of TODOs
Support the development by pre-ordering the game for a discounted price and gain extra perks as an early supporter. Every tier grants your name written in the credits as well as Steam key and DRM Free copy of the game when available.
Pre-orders and extra perks will last until the start of the early access phase!
Early access is planned for the March 2015 with regular updates after that. Hopefully, the game will be finished in late 2015.
You can choose from 3 different tiers, each offering more perks.
If you have any further questions please let me know in the comments :)
Check out animated version here
This is a tiny piece from the new map that I’ve started to work on. Players will venture into the Crypt jail cells where they’ll learn more about the cultists and their agenda. You know, crypts doesn’t really need jail cells in the first place but cultists does.
Back in November, when I released a demo-preview version of the game lots of people tried the game out. Most of the comments were extremely positive but there were also some critics among which, the most common one was about the character portraits. I’ve promised you that portraits will be remade and so I went on a quest for a character portrait (pixel) artist and I found the perfect one.
In less than two weeks I’ll start accepting pre-orders for the Courier of the Crypts via Humble Store Widget. Get ready for the February 17th everyone! As I’ve mentioned previously, pre-orders will be opened until the early access release on Steam which will follow in 2 or 4 weeks max.
Why pre-ordering before the early acces?
- Get a game for a discounted price (even lower than the early access)
- Be in the credits as an early supporter
- Get extra limited perks by picking silver or gold tier
All pre-orders will get Steam key once the game reaches the early-access phase. I’ll do my best to add even more options since I realize not everyone uses Steam as their primary platform.
Also, I want to use this blog post to tell you all a bit more about my plans and what will the early-access include because I’m sure you all want to know that.