DevBlog – Checkpoints, portraits and more checkpoints

BlodyavengerCourier of the Crypts, Development7 Comments

I have some great news for everyone that kept dying and cursing in the Courier of the Crypts demo preview – checkpoints! I’ve implemented them and they are working now more or less. I also have some great news for those that don’t like checkpoints. Matej did an impressive update on the portraits as well. In this Development Blog post: Checkpoints and … Read More

DevBlog – updates updates updates

BlodyavengerCourier of the Crypts, Development8 Comments

Here I am with another update from the development. There was a weekly pause with the gamedev because life kicked in, throwing some ugly stuff in my face. Next to that, studies started and I’ll be away for almost 2 days every week so I can finish the last exam and execute fatality on the final thesis. Don’t worry though, that’s not a barrier … Read More

Pre-Orders UNLOCKED!

BlodyavengerCourier of the Crypts, News2 Comments

I’m happy to announce that Courier of the Crypts opened its doors for pre-orders. Support the development by pre-ordering the game for a discounted price and gain extra perks as an early supporter. Every tier grants your name written in the credits as well as Steam key and DRM Free copy of the game when available. >>> Check out details … Read More

Courier of the Crypts : Pre-Orders soon

BlodyavengerCourier of the Crypts, NewsLeave a Comment

I just wanted to share this great news with all of you. Courier of the Crypts will start accepting pre-orders for the early access very soon. In the time of pre-orders, you’ll be able to pick one of 3 tiers – basic, silver, gold. Eeach one of them will offer extra perks for your purchase.

DevBlog – main menu preview (video)

BlodyavengerCourier of the Crypts, Development2 Comments

In the last few days I was working on the main menu for the first time next to some other stuff. I’ve always wanted to have a menu with great ambient where players can get immersed instantly. It was a tough call what to make for the first thing the player will see but after few sketches and mockups I came up with this idea.