Wednesday Recap #22

BlodyavengerCourier of the Crypts, Development3 Comments

I’ve skipped one wednesday recap but I didn’t leave you empty handed. Last time I did a nice post featuring first music pieces for the Courier of the Crypts (and video with the scenes from the game to accompany¬†the music) – check it out here. As most of you know I’m working on the short playable demo to get some … Read More

Environments of the Crypts

BlodyavengerCourier of the Crypts, Development9 Comments

This is a post most of you were hardly waiting for. I also had this huge desire to share with you what kind of environments are you going to pass through in the game. On most of the screenshots you either saw storyline art or piece of the tiles for the 1st episode (as I like to call it) of … Read More

Wednesday Recap #21

BlodyavengerCourier of the Crypts, DevelopmentLeave a Comment

I’ve been busy with studying in the last week and few more study days are ahead of me. If you add my day job to this you can imagine I can hardly find time for development. Next to that I was attending Global Game Jam over the weekend here in Slovenia which was wonderful experience. I have to make post … Read More

Wednesday Recap #20

BlodyavengerCourier of the Crypts, Development4 Comments

It has been quite long since the last wednesday recap – 1 month exactly. For this long gap I’m bringing you many news and I’ll start right away with screenshots. New wall graphics If you were following my previous graphics of the crypt you should recognize changed wall tiles. I’ve made more obvious top part which gives you a feeling … Read More

Wednesday Recap #19

BlodyavengerCourier of the Crypts, Development2 Comments

I’m back after a short delay. I took some break from the project for about two weeks to get things done for school and more time for relaxation. You see, my eye was twitching for a whole month every day which was obvious sign of exhaustion (and maybe high level of caffeine) but it’s ok now. Back to normal! With … Read More