[Dev thoughts] A day before the release

So, I’ve decided to write few lines how I feel about the tomorrow’s release of the Courier of the Crypts on Steam Early Access. I pretty much have mixed feelings and a lot of thoughts next to tired eyes and mind. Here’s the Steam game page if you missed it First of all, I don’t think I realize the big … Read More

DevBlog – Early Access news & game updates

There was no blog post in a while because I was working on numerous fixes (bugs, crashes) and polishing details for the game. I’ve decided to write a new blog post mainly because I need to supply some information about Early Access because everyone who pre-ordered the game are wondering WHEN is that time of release.

DevBlog – Map update, AOE damage, Steam update

Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well. In this development blog post: AOE damage implemented Reservoir map update (map from the early demo preview) More polishing … Read More

DevBlog – Checkpoints, portraits and more checkpoints

I have some great news for everyone that kept dying and cursing in the Courier of the Crypts demo preview – checkpoints! I’ve implemented them and they are working now more or less. I also have some great news for those that don’t like checkpoints. Matej did an impressive update on the portraits as well. In this Development Blog post: Checkpoints and … Read More

DevBlog – updates updates updates

Here I am with another update from the development. There was a weekly pause with the gamedev because life kicked in, throwing some ugly stuff in my face. Next to that, studies started and I’ll be away for almost 2 days every week so I can finish the last exam and execute fatality on the final thesis. Don’t worry though, that’s not a barrier … Read More

DevBlog – crypt map selection and more

After pre-order preparations I moved on with the development and made quite some progress. The most noticeable is crypt map selection screen design which I’ll be implementing in the next week. I also did an update on the main menu options and other minor detail additions.

Screenshot Saturday – Crypt jail cells

Check out animated version here This is a tiny piece from the new map that I’ve started to work on. Players will venture into the Crypt jail cells where they’ll learn more about the cultists and their agenda. You know, crypts doesn’t really need jail cells in the first place but cultists does.

DevBlog – new character portraits in development

Back in November, when I released a demo-preview version of the game lots of people tried the game out. Most of the comments were extremely positive but there were also some critics among which, the most common one was about the character portraits. I’ve promised you that portraits will be remade and so I went on a quest for a character … Read More

DevBlog – main menu preview (video)

In the last few days I was working on the main menu for the first time next to some other stuff. I’ve always wanted to have a menu with great ambient where players can get immersed instantly. It was a tough call what to make for the first thing the player will see but after few sketches and mockups I came up with this idea.