Courier of the Crypts is the first game by the Emberheart Games which is still in the development. Idea for the game was born at the Ludum Dare 48 competition where I made something rough in 2 days. Few months after the competition, I’ve decided to start fresh game with the same idea – leading a courier trough some dark crypts just to deliver a letter to the guardian of the crypts.
It’s neither time nor monsters that threats, but the fire of your magic torch. Everytime you make a move, flame on your torch lowers and when it runs out, courier is helpless. Of course, there is lurking evil in the crypts as well as nasty puzzles but the most important thing is your torch because visibility and safety depends on it’s power.
Since the game is not heavily based around action, there aren’t many monsters but I’ve designed them carefuly so each of them requires different approach. E.g. some may be affraid of fire then others won’t stop before it. Among other mechanics you’ll have to think about that as well in order to pass on your letter. In accordance with the thematic I didn’t forget on spooky moments that will make your heart beat faster (just a little, don’t worry ). There are more things that I won’t mention here but all together, I should desrcibe my game as spooky-action-puzzle-adventure … I should really work on this to shorten it up, ey?
Since I’m primary a windows game developer, Courier of the Crypts will be released for Windows first but I intend to release it for MAC as well in the future, that’s a promise. That’s a rough description on current project. It will have lots of great maps, whole bunch of spooky moments and a fine story. Follow the develpoment of the Courier of the Crypts and you’ll see. If questions burdens you, please do take them off here!