There was no development blog post in a while now. That’s mostly because I’m updating the game constantly and you can see all the updates & changes through the updates. There will be a bigger pause until the next update so I’m going to talk more about the next map and achievements – both will see the light in the next content update :)
In my free time I create random assets just to try something new out or just for the sake of relaxation. Sometimes, the small test can grow in something bigger and it’s a waste of art if it’s not used right? I’ve picked some of them over the time and created asset packs out of them which I sell on Asset Stores. It’s not much but I’ll keep doing this from time to time. You can check all of them here.
First content update is live on Steam! It’s a bit smaller than planned but there is still a big map full of enemies, puzzles and secrets to be found. Also, if you’re afraid of spiders you’ll find this update suitable for you because Aracnophobic filter is in the game now!
4 days passed since the game launched on Steam Early Access and I get lots of questions about sales, crashes and how was the launch in general and I’ll be answering these questions and sharing more of my thoughts about everything.
Because every game needs an irritating map in the sewers.
This one of the maps that will come with next content update on Steam Early Access. It will be irritating because we’re talking about sewers here. Don’t worry, you’ll have fun. It’s a map you’ll remember ;)
So, I’ve decided to write few lines how I feel about the tomorrow’s release of the Courier of the Crypts on Steam Early Access. I pretty much have mixed feelings and a lot of thoughts next to tired eyes and mind.
First of all, I don’t think I realize the big step I’m taking tomorrow with the game. After 4 years of the development of a single game this is huge and maybe part of me still don’t realize that. Tomorrow, in the time of writing, game will be out in the world available to every player and this is something I’m really nervous about.
If you want to read more about mixed feelings, thoughts and my situation, read on :)
There was no blog post in a while because I was working on numerous fixes (bugs, crashes) and polishing details for the game. I’ve decided to write a new blog post mainly because I need to supply some information about Early Access because everyone who pre-ordered the game are wondering WHEN is that time of release.
Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well.
In this development blog post:
AOE damage implemented
Reservoir map update (map from the early demo preview)
I have some great news for everyone that kept dying and cursing in the Courier of the Crypts demo preview – checkpoints! I’ve implemented them and they are working now more or less. I also have some great news for those that don’t like checkpoints. Matej did an impressive update on the portraits as well.
In this Development Blog post:
Checkpoints and all the problems I had implementing them (technical details)
Consequences of dying and respawning at the checkpoint