DevBlog – Early Access news & game updates

There was no blog post in a while because I was working on numerous fixes (bugs, crashes) and polishing details for the game. I’ve decided to write a new blog post mainly because I need to supply some information about Early Access because everyone who pre-ordered the game are wondering WHEN is that time of release.

DevBlog – Map update, AOE damage, Steam update

Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well. In this development blog post: AOE damage implemented Reservoir map update (map from the early demo preview) More polishing … Read More

DevBlog – crypt map selection and more

After pre-order preparations I moved on with the development and made quite some progress. The most noticeable is crypt map selection screen design which I’ll be implementing in the next week. I also did an update on the main menu options and other minor detail additions.

Pre-Orders UNLOCKED!

I’m happy to announce that Courier of the Crypts opened its doors for pre-orders. Support the development by pre-ordering the game for a discounted price and gain extra perks as an early supporter. Every tier grants your name written in the credits as well as Steam key and DRM Free copy of the game when available. >>> Check out details … Read More

DevBlog – new character portraits in development

Back in November, when I released a demo-preview version of the game lots of people tried the game out. Most of the comments were extremely positive but there were also some critics among which, the most common one was about the character portraits. I’ve promised you that portraits will be remade and so I went on a quest for a character … Read More

Misconceptions about the CotC

In the last month, Courier of the Crypts got lots of exposure from gaming sites, blogs, Indiegogo, Steam Greenlit, streamers, youtubers, which is really great but there was one problem – misconceptions. It looks like I did a bad job at marketing not making it clear what my game is really about. Maybe that’s another reason that Indiegogo campaign failed? In this … Read More

Engine update – Textures & Sprites

With early preview demo release of the Courier of the Crypts I found out there is this rendering bug on some systems where stuff got rendered over the player sprite while it should be under it. Z-rendering & sprite ordering were playing tricks on me. I was relying only on Z value of sprites instead of drawing them in the … Read More

Courier of the Crypts – no funding, future?

Few days ago, on 11th of November, the Indiegogo campaign for the game failed with only 33% funded (3,342€). Like some of you I’m a bit bitter about the outcome of the campaign as well. Was I prepared for fail? Of course, but I’m optimistic type of the person and I had high hopes for the game. For about a week or … Read More

Wednesday Recap #25

One busy week is around and I have few things to show. Maybe not that much directly from the game but it’s all for the sake of the game. Map design Nothing changed, I’m still working on the map design and drawing additional tiles by need. Actually I’ll be doing this quite regularly from now on since content represents the biggest part of … Read More

Wednesday Recap #23

Hello again my dear readers and passers-by. You know how the drill goes – I show you what I was working on, give you some excuses why I don’t have more to show and complete everything with nice cute gif animation (to forget those excuses…). So here we go. GIF animation Of course, I’ll start with this one to get … Read More