Wednesday Recap #25

BlodyavengerCourier of the Crypts, DevelopmentLeave a Comment

One busy week is around and I have few things to show. Maybe not that much directly from the game but it’s all for the sake of the game. Map design Nothing changed, I’m still working on the map design and drawing additional tiles by need. Actually I’ll be doing this quite regularly from now on since content represents the biggest part of … Read More

Wednesday Recap #23

BlodyavengerCourier of the Crypts, Development2 Comments

Hello again my dear readers and passers-by. You know how the drill goes – I show you what I was working on, give you some excuses why I don’t have more to show and complete everything with nice cute gif animation (to forget those excuses…). So here we go. GIF animation Of course, I’ll start with this one to get … Read More

Wednesday Recap #22

BlodyavengerCourier of the Crypts, Development3 Comments

I’ve skipped one wednesday recap but I didn’t leave you empty handed. Last time I did a nice post featuring first music pieces for the Courier of the Crypts (and video with the scenes from the game to accompany the music) – check it out here. As most of you know I’m working on the short playable demo to get some … Read More

Environments of the Crypts

BlodyavengerCourier of the Crypts, Development9 Comments

This is a post most of you were hardly waiting for. I also had this huge desire to share with you what kind of environments are you going to pass through in the game. On most of the screenshots you either saw storyline art or piece of the tiles for the 1st episode (as I like to call it) of … Read More

Wednesday Recap #21

BlodyavengerCourier of the Crypts, DevelopmentLeave a Comment

I’ve been busy with studying in the last week and few more study days are ahead of me. If you add my day job to this you can imagine I can hardly find time for development. Next to that I was attending Global Game Jam over the weekend here in Slovenia which was wonderful experience. I have to make post … Read More

Wednesday Recap #20

BlodyavengerCourier of the Crypts, Development4 Comments

It has been quite long since the last wednesday recap – 1 month exactly. For this long gap I’m bringing you many news and I’ll start right away with screenshots. New wall graphics If you were following my previous graphics of the crypt you should recognize changed wall tiles. I’ve made more obvious top part which gives you a feeling … Read More

Back in action, starting with screenshot

BlodyavengerDevelopment1 Comment

I hope everyone had a great holidays, I know I did. I’ve replanished my energy and I’m ready to kick project onwards. As you’ve might know, it’s really hard to get back the momentum after long pause with every activity – working out, studying and working on your project. I had the same problem so I’ve moved from my plan … Read More

Wednesday Recap #19

BlodyavengerCourier of the Crypts, Development2 Comments

I’m back after a short delay. I took some break from the project for about two weeks to get things done for school and more time for relaxation. You see, my eye was twitching for a whole month every day which was obvious sign of exhaustion (and maybe high level of caffeine) but it’s ok now. Back to normal! With … Read More

Wednesday Recap #18

BlodyavengerDevelopment4 Comments

My lovely wednesday! Here I am, once again smile I’ll start with honest statement – I wasn’t really productive this week. There we go, I’ve said it! I’ve been really tired every day and I hardly got anything done. I skipped #screenshotsaturday again which isn’t good for my exposure. I had almost everything ready but unpredicted stuff came into my … Read More

Wednesday Recap #17 – Dialogue system

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The only thing I did this week was the dialogue system – I know, it’s not much but my energy level is near zero for quite some time – I need to implement some serious resting time to my daily schedule. So, let me show you this animated and working prototype of the dialogue system in action. Colors will varry … Read More