DevBlog – Map update, AOE damage, Steam update

Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well. In this development blog post: AOE damage implemented Reservoir map update (map from the early demo preview) More polishing … Read More

DevBlog – Checkpoints, portraits and more checkpoints

I have some great news for everyone that kept dying and cursing in the Courier of the Crypts demo preview – checkpoints! I’ve implemented them and they are working now more or less. I also have some great news for those that don’t like checkpoints. Matej did an impressive update on the portraits as well. In this Development Blog post: Checkpoints and … Read More

DevBlog – crypt map selection and more

After pre-order preparations I moved on with the development and made quite some progress. The most noticeable is crypt map selection screen design which I’ll be implementing in the next week. I also did an update on the main menu options and other minor detail additions.

DevBlog – details & maps reconstruction

Hey everyone! First of all I would like to wish you all a happy new year bigsmile I haven’t posted anything in a while because I was still relaxing and working on the game or better said engine in silence. There isn’t much progress game wise but due to changes mentioned in the previous develoment post I had to reconstruct … Read More

Wednesday Recap #29

Hello everyone, I hope you’re having a great week so far. Great or not, I’ll try to make it a bit better with this post, ok? Last week I left you empty handed because I was studying for the exam and there was not much progress done except the one for the trailer which is TOP SECRET for now. I’ve … Read More