DevBlog – Map update, AOE damage, Steam update

CotC_DevBlog

Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well.

In this development blog post:

  • AOE damage implemented
  • Reservoir map update (map from the early demo preview)
  • More polishing and bug fixes
  • Overworld and profile system updated
  • Steam submission resumed

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DevBlog – Checkpoints, portraits and more checkpoints

devblog_checkpoint

I have some great news for everyone that kept dying and cursing in the Courier of the Crypts demo preview – checkpoints! I’ve implemented them and they are working now more or less. I also have some great news for those that don’t like checkpoints. Matej did an impressive update on the portraits as well.

In this Development Blog post:

  • Checkpoints and all the problems I had implementing them (technical details)
  • Consequences of dying and respawning at the checkpoint
  • Portrait updates and dialog preview
  • Ghosts arrival changes
  • Other changes / updates

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DevBlog – updates updates updates

Cotc_DevBlog_Updates

Here I am with another update from the development. There was a weekly pause with the gamedev because life kicked in, throwing some ugly stuff in my face. Next to that, studies started and I’ll be away for almost 2 days every week so I can finish the last exam and execute fatality on the final thesis. Don’t worry though, that’s not a barrier for the game.

In this Development Blog post:

  • Main menu / options progress & updates (screenshots)
  • Overworld map selection screen progress (gif animation)
  • New Courier expression portraits (images)
  • Memories leaks & nasty Memory Bug Level 55
  • Starting a sole proprietorship
  • Bag of TODOs

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