I’m sure you know a lot of games which have a console implemented one way or another. And it is not just for entering your cheat codes, it serves a higher purpose and that’s to make developer’s life easier by entering various commands for debugging. Through all the years of the development, I had a big need for a console … Read More
Facepalm, sigh, nervous finger tapping…more sighs and facepalms. That’s how will I remember the experience of porting the Courier of the Crypts from Windows to Mac OS. I want to share the story of the whole porting procedure with you, what problems did I have and how did I feel through the whole experience as a MAC virgin. Maybe, it will also help … Read More
Development really took me away from regular blog posts so I took a moment to write an actual blog post, not just pasting patch notes. I’ll talk what I was working on recently and what is coming to the Courier of the Crypts.
I have some great news for everyone that kept dying and cursing in the Courier of the Crypts demo preview – checkpoints! I’ve implemented them and they are working now more or less. I also have some great news for those that don’t like checkpoints. Matej did an impressive update on the portraits as well. In this Development Blog post: Checkpoints and … Read More
Here I am with another update from the development. There was a weekly pause with the gamedev because life kicked in, throwing some ugly stuff in my face. Next to that, studies started and I’ll be away for almost 2 days every week so I can finish the last exam and execute fatality on the final thesis. Don’t worry though, that’s not a barrier … Read More
Our lives can be very stressful sometimes and music can help you calm down. When I’m working, be it game development, studying or cleaning, I like to listen to various type of music but I always prefered soothing pieces. People at Indie Game Developers group on facebook started a conversation about relaxing music so I’ve decided to finally make a list of music … Read More