News and bits from the crypts!

Few months passed since the last update but I finally made my appearance to write another lengthy blog post to cover up for last few months – last two content update to be more precise. I hope you all had a great time meanwhile. As you know, my life got a bit busier in last year and when I have … Read More

Happy Halloween (CotC update)

Hello again everyone after a long pause. I hope everyone is doing fine and your Halloween preparations are in progress, however you’re going to spend that tiny holiday. I was working hard in my free time to produce a content update for the Courier of the Crypts containing 2 new maps but sadly I’ve only managed to release a small … Read More

Content Update #5 – Crypt Cathedral

After a long time it is time for another content update. Courier managed to find a way from the magic library to the great cathedral of the crypts. What mysteries will he find there? Next to a new map, there are also lots of improvements and some bug fixes to make the game better than it was. Continue reading for … Read More

DevBlog – Map update, AOE damage, Steam update

Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well. In this development blog post: AOE damage implemented Reservoir map update (map from the early demo preview) More polishing … Read More

DevBlog – Checkpoints, portraits and more checkpoints

I have some great news for everyone that kept dying and cursing in the Courier of the Crypts demo preview – checkpoints! I’ve implemented them and they are working now more or less. I also have some great news for those that don’t like checkpoints. Matej did an impressive update on the portraits as well. In this Development Blog post: Checkpoints and … Read More

DevBlog – updates updates updates

Here I am with another update from the development. There was a weekly pause with the gamedev because life kicked in, throwing some ugly stuff in my face. Next to that, studies started and I’ll be away for almost 2 days every week so I can finish the last exam and execute fatality on the final thesis. Don’t worry though, that’s not a barrier … Read More

DevBlog – crypt map selection and more

After pre-order preparations I moved on with the development and made quite some progress. The most noticeable is crypt map selection screen design which I’ll be implementing in the next week. I also did an update on the main menu options and other minor detail additions.

Screenshot Saturday – Crypt jail cells

Check out animated version here This is a tiny piece from the new map that I’ve started to work on. Players will venture into the Crypt jail cells where they’ll learn more about the cultists and their agenda. You know, crypts doesn’t really need jail cells in the first place but cultists does.

DevBlog – details & maps reconstruction

Hey everyone! First of all I would like to wish you all a happy new year bigsmile I haven’t posted anything in a while because I was still relaxing and working on the game or better said engine in silence. There isn’t much progress game wise but due to changes mentioned in the previous develoment post I had to reconstruct … Read More