There was no development blog post in a while now. That’s mostly because I’m updating the game constantly and you can see all the updates & changes through the updates. There will be a bigger pause until the next update so I’m going to talk more about the next map and achievements – both will see the light in the next content update :)
So, what was going on with the Courier in the past days…
Body shredders added
You can see those deadly mechanisms on the picture above. It’s a very nice addition to the game which adds many options to build challenging pattern-traps. One tip for the future: be extra careful when you see those rails.
Courier made an appearance on the www.indiegames.com
That’s right, it was featured on the IndieGames for the first time which means a lot to me. I was searching around in google for “Courier of the Crypts” when I saw link to the indiegames and it was right there. I’m more than happy that my game was picked without my help and not just that – it helped me a lot because in one day ~1000 new people saw my video (number still rising) and number is big on page visits as well. Word is spreading which is more than great! Now I have to push my development even harder.
While I was rewriting some more code I did some extra polishing on spiders so they don’t ping-pong between the player and walls when you get closer. Now they stop and wait – they will attack you if you corner them.
At some special occasions crypts will get some earthquakes which will simply shake your screen and walls will start to crumble (particles, nothing physical…more or less). It really adds to the ambient if you use it in the right way.
You must know this already (look at the previous post) but once again – web page is released and Courier of the Crypts got it’s own page on the facebook as well for those that like to hang out there.
As always there are more minor changes and updates but I don’t like to molest you with unnecessary details. Until next time everyone!