In the last few days I was working on the main menu for the first time next to some other stuff. I’ve always wanted to have a menu with great ambient where players can get immersed instantly. It was a tough call what to make for the first thing the player will see but after few sketches and mockups I came up with this idea.
Last time I’ve mentioned previews of the light editor and here it is, in video form! The basic idea behind it is getting rid of hardcoded light types and make my life easier. Light editor will do that for me. Also, I can see lighting effects on the fly in map editor, if that’s not just nice. Here, take a … Read More