Engine update – Textures & Sprites

With early preview demo release of the Courier of the Crypts I found out there is this rendering bug on some systems where stuff got rendered over the player sprite while it should be under it. Z-rendering & sprite ordering were playing tricks on me. I was relying only on Z value of sprites instead of drawing them in the … Read More

Wednesday Recap #31

Hello everyone. I’ll keep this report quite short since I was working a lot on the details (polishing…) for one of the maps from the demo. Don’t worry though, I have some cool stuff to show. Animated goodies On your way to the crypts, you’ll pass some wicked and cool stuff along the way. This for example, is the village church near … Read More

Wednesday Recap #27

I’m back after two weeks and I’m really sorry for no Wednesday Recap last week but I was having short vacations at the seaside. Don’t worry though, I did some progress over there as well. wink Seaside vacations Vacations were quite relaxing although I’ve used some of the time for Courier of the Crypts as well (I’m not saying gamedev … Read More

Wednesday Recap #26

I have everything I’ve promised over all the social medias except one thing – gif animation. I didn’t have anything “cool” to show so I rather left gif-recorder alone. So let’s see what Courier brought to you this time: Development video – timelapse from the map editor I’ve made a random room in 12 minutes just to show you how does … Read More