Few months passed since the last update but I finally made my appearance to write another lengthy blog post to cover up for last few months – last two content update to be more precise. I hope you all had a great time meanwhile. As you know, my life got a bit busier in last year and when I have … Read More
Two weeks passed since the last DevBlog update and I’m sorry for that. I’m sure lots of you are waiting for more updates on Steam release since you’ve preordered the game and I have some good news about that as well. In this development blog post: AOE damage implemented Reservoir map update (map from the early demo preview) More polishing … Read More
Back in November, when I released a demo-preview version of the game lots of people tried the game out. Most of the comments were extremely positive but there were also some critics among which, the most common one was about the character portraits. I’ve promised you that portraits will be remade and so I went on a quest for a character … Read More
In the last few days I was working on the main menu for the first time next to some other stuff. I’ve always wanted to have a menu with great ambient where players can get immersed instantly. It was a tough call what to make for the first thing the player will see but after few sketches and mockups I came up with this idea.
Hello everyone, I hope you’re having a great week so far. Great or not, I’ll try to make it a bit better with this post, ok? Last week I left you empty handed because I was studying for the exam and there was not much progress done except the one for the trailer which is TOP SECRET for now. I’ve … Read More
I have everything I’ve promised over all the social medias except one thing – gif animation. I didn’t have anything “cool” to show so I rather left gif-recorder alone. So let’s see what Courier brought to you this time: Development video – timelapse from the map editor I’ve made a random room in 12 minutes just to show you how does … Read More
I’ve skipped one wednesday recap but I didn’t leave you empty handed. Last time I did a nice post featuring first music pieces for the Courier of the Crypts (and video with the scenes from the game to accompany the music) – check it out here. As most of you know I’m working on the short playable demo to get some … Read More
Victory window remastered. As you can see, I removed extra filth and added more color variations so it’s not that bland. Add animated text display, gold particles and cool sound effect and you have victory screen in front of you. What do you think?
I hope you liked short development video about pixel particles. Now, wait few months for next video. Nah, just kidding. New video is coming quite soon but until then I have short updates for you. spike traps remastered – sfx, gfx and mechanics so I can make interesting patterns when you walk in water Courier’s feet goes under water so … Read More
I had quite some pixeling hours this weekend working on various tile pieces and now I’m finishing this day with the victory stone. I hope you like it! When you’ll finish the level, something like that will pop up