I hope you liked short development video about pixel particles. Now, wait few months for next video. Nah, just kidding. New video is coming quite soon but until then I have short updates for you.
- spike traps remastered – sfx, gfx and mechanics so I can make interesting patterns
- when you walk in water Courier’s feet goes under water so it looks more realistic ( for pixelated world that is)
- checkpoint implemented
- new deadly mechanisms (traps, devices…) designed and yes, you’ll hate them
- pixels freshly new and some of them remastered
- spring code cleaning and filling memory leak holes
As you know, all pixel art had to be fixed from 32×32 to 40×40 resolution but I haven’t done all of it yet and I’m changing everything step by step. Before I had this simple exit that wasn’t really standing out so I’ve decided to do something more majestic for Marble Halls part of the game. Something that you’ll be happy for when you see it in the distance hopefully. Here, look at the comparison between new and old.
It’s still not finished for I have to play more with that light shining out of the lower level. Maybe some nice glow with some pixel particles would do great. We’ll see what inspiration brings. What do you think?
So, what was going on with the Courier in the past days…
Body shredders added
You can see those deadly mechanisms on the picture above. It’s a very nice addition to the game which adds many options to build challenging pattern-traps. One tip for the future: be extra careful when you see those rails.
Courier made an appearance on the www.indiegames.com
That’s right, it was featured on the IndieGames for the first time which means a lot to me. I was searching around in google for “Courier of the Crypts” when I saw link to the indiegames and it was right there. I’m more than happy that my game was picked without my help and not just that – it helped me a lot because in one day ~1000 new people saw my video (number still rising) and number is big on page visits as well. Word is spreading which is more than great! Now I have to push my development even harder.
While I was rewriting some more code I did some extra polishing on spiders so they don’t ping-pong between the player and walls when you get closer. Now they stop and wait – they will attack you if you corner them.
At some special occasions crypts will get some earthquakes which will simply shake your screen and walls will start to crumble (particles, nothing physical…more or less). It really adds to the ambient if you use it in the right way.
You must know this already (look at the previous post) but once again – web page is released and Courier of the Crypts got it’s own page on the facebook as well for those that like to hang out there.
As always there are more minor changes and updates but I don’t like to molest you with unnecessary details. Until next time everyone!