Year 2018 was rich for me in a sense of Game Development. Of course I have spent most of it working on the Courier of the Crypts but apart from that I was learning Unity, Blender and more Pixel Art in general. So far I was mostly working with custom engines (for my game and at the companies that I … Read More
There was no development blog post in a while now. That’s mostly because I’m updating the game constantly and you can see all the updates & changes through the updates. There will be a bigger pause until the next update so I’m going to talk more about the next map and achievements – both will see the light in the … Read More
In the last few days I was working on the main menu for the first time next to some other stuff. I’ve always wanted to have a menu with great ambient where players can get immersed instantly. It was a tough call what to make for the first thing the player will see but after few sketches and mockups I came up with this idea.
I’m back with regular Wednesday Recap! I hope you all enjoyed the new teaser trailer and thank you so much for the patience. You did watch the trailer right? No? What are you waiting for then? New website As you might know I’ve also released a new website that beats the old one 9000 times. If you happen to be a writer … Read More
I have everything I’ve promised over all the social medias except one thing – gif animation. I didn’t have anything “cool” to show so I rather left gif-recorder alone. So let’s see what Courier brought to you this time: Development video – timelapse from the map editor I’ve made a random room in 12 minutes just to show you how does … Read More
Last time I’ve mentioned previews of the light editor and here it is, in video form! The basic idea behind it is getting rid of hardcoded light types and make my life easier. Light editor will do that for me. Also, I can see lighting effects on the fly in map editor, if that’s not just nice. Here, take a … Read More
I’ve finally managed to put something on the video to show you. And even now, the video quality is far from good (it wasn’t nice after the render and when the video reached youtube it was even messier…I’ll have to learn how to do it the proper way). Anyhow, I hope you’ll be able to see how these pixel particles … Read More
There it is as I promised! First official video preview from the crypts is ready for those who were ranting that my screenshots are not enough, that they want to see game in action. Bare in mind that what you see is far from the final product. Now, enjoy the video and feel free to tell what you think. Development … Read More